gibbon
Title art by Catherine Unger

A hopeful game about the beauty of wilderness and the destructive force of human civilisation.

Gibbon: Beyond the Trees is a game I co-created with Broken Rules in the role of the creative director. Players must master a dynamic movement system to swing, slide and somersault through a hand-painted jungle, experiencing the story of a lost gibbon searching for home amid rising devastation.

The concept for the game was started in early 2019 and went into pre-production in September of the same year. After three years and two production extensions, the game was finally released for Apple Arcade in Februray 2022. It made it's way to PC and Consoles in May 2022.

Screenshots

gibbon_02_chasmJump
gibbon_06_plantationHunt
gibbon_07_longHouse

Level Sketches

outskirts01
outskirts02
deforestation01
deforestation02

Art Direction

The art direction was developed by Catherine Unger.

1_AD_jungle
2_AD_trees_canopies
3_AD_trees_branchesAndDecor
4_AD_trees_canopyShapes
5_AD_trees_sizes
6_AD_trees_texturesSpritesShaders
7_AD_jungle_plants
8_AD_animals
9_AD_humans_artStyle
10_AD_humans_randomisation
11_AD_town
12_AD_town_grabbableSurfaces
13_AD_town_roofwindowshapes
14_AD_town_decoration
15_AD_town_nature
16_AD_vehicles
17_AD_townClutter
18_AD_townWearandTear
19_AD_3Dand2DEnvironments

Links